GameMaker - Asteroids - Part 3
It was difficult to fix the problems of score tracking.
I switched the font and it worked completely.
Same as original version.
Monday, 5 June 2017
Friday, 26 May 2017
GameMaker - Asteroids - Part 2
GameMaker - Asteroids - Part 2
When I run the game, errors have come out, so it was hard to fix.
GameMaker shows what the problem is. Therefore, I changed some options that were wrongly placed.
When I run the game, errors have come out, so it was hard to fix.
GameMaker shows what the problem is. Therefore, I changed some options that were wrongly placed.
Thursday, 18 May 2017
GameMaker - Asteroids - Part 1
GameMaker - Asteroids Part 1
It was complicated to find menu because the version that shows in video is different.
There was an error when I played, so I fixed the collision settings as same as the video.
It was complicated to find menu because the version that shows in video is different.
There was an error when I played, so I fixed the collision settings as same as the video.
Tuesday, 2 May 2017
Wednesday, 8 March 2017
Indie Game: The Movie
1. What are some of the differences between "big games" and "independent games" in terms of style/concepts and how they are made?
Graphics are most different things between big games and independent games. Costs are limited so, indie games depends on their own stories. Big games look great because many people work for the game. Some big games' stories are not better than indie games. Big games depends on graphics mostly.
2. What are some of the difficulties the developers in the film have to overcome?
glitches in the games, and posting games on Xbox or PC.
3. What do you think is attractive about developing an indie game? What do you think you would like about working on an indie game? What do you think you might not like?
It is able to put many meanings in games even if it is simple. I love indie games and I have lots of indie games that I bought from steam, so it would be really attractive to work on an indie game. However, I am afraid that games can appear some glitches which are very annoying to develop or publish.
4. What is some advice you might have for someone trying to create their own game based on what you learned in the film?
Games are very well developed art. It is very hard to create own story and animations of characters or the world. Your game needs to be interesting and common. Games are attractive when they are interesting and fun. Focus on music and the story more than graphics.
5. What is the best part of completing the creation of a game for the developers?
When they publish the game on Steam, Xbox, or PS4 and wait for rates of the games.
Graphics are most different things between big games and independent games. Costs are limited so, indie games depends on their own stories. Big games look great because many people work for the game. Some big games' stories are not better than indie games. Big games depends on graphics mostly.
2. What are some of the difficulties the developers in the film have to overcome?
glitches in the games, and posting games on Xbox or PC.
3. What do you think is attractive about developing an indie game? What do you think you would like about working on an indie game? What do you think you might not like?
It is able to put many meanings in games even if it is simple. I love indie games and I have lots of indie games that I bought from steam, so it would be really attractive to work on an indie game. However, I am afraid that games can appear some glitches which are very annoying to develop or publish.
4. What is some advice you might have for someone trying to create their own game based on what you learned in the film?
Games are very well developed art. It is very hard to create own story and animations of characters or the world. Your game needs to be interesting and common. Games are attractive when they are interesting and fun. Focus on music and the story more than graphics.
5. What is the best part of completing the creation of a game for the developers?
When they publish the game on Steam, Xbox, or PS4 and wait for rates of the games.
Friday, 24 February 2017
Wednesday, 15 February 2017
Thursday, 2 February 2017
Scartch Level 2 - Racing Game
Racing Game Link
1. It was really hard to select colours to make obstacles for the submarine. The background is very colourful so I had to select all colours to keep the submarine in the track. I selected some colours that are close to boundaries between the track and background.
2. I changed the background and added a submarine instead of a car. I also changed the speed because it was too fast to control and avoid the obstacles. The submarine image will be changed when it crashes. It seems more realistic.
1. It was really hard to select colours to make obstacles for the submarine. The background is very colourful so I had to select all colours to keep the submarine in the track. I selected some colours that are close to boundaries between the track and background.
2. I changed the background and added a submarine instead of a car. I also changed the speed because it was too fast to control and avoid the obstacles. The submarine image will be changed when it crashes. It seems more realistic.
Monday, 23 January 2017
Term 2 Self-Assessment
Term 2 Interim Self-AssessmentFirst Name, Last Initial: DongHyun K
Block: 5
Grade Level: 11
1. Give yourself a mark out of 5 for each of the following:
a. 3.5/5 Attendance (consistent attendance, on time to class)
b. 3/5 Achievement (assignments completed and posted)
c. 4/5 Attitude (positive, cooperative)
d. 4/5 Effort (uses class time wisely, consistent effort in all aspects of class work)
2. Please list two specific (with examples) skills or concepts you have learned so far this term:
3. Please list one specific (with example) topic or skill you are going to work towards improving in Term 2:
4. Any additional comments you would like your teacher or parents/guardians to know:
Block: 5
Grade Level: 11
1. Give yourself a mark out of 5 for each of the following:
a. 3.5/5 Attendance (consistent attendance, on time to class)
b. 3/5 Achievement (assignments completed and posted)
c. 4/5 Attitude (positive, cooperative)
d. 4/5 Effort (uses class time wisely, consistent effort in all aspects of class work)
2. Please list two specific (with examples) skills or concepts you have learned so far this term:
- I can: make games using kodu game lab.
- I can: make games using scratch.
3. Please list one specific (with example) topic or skill you are going to work towards improving in Term 2:
- I will work to improve: working speed. I think I need to work faster and harder than before.
- How you will improve this: I can work at home if the assignment is being late and use class time wisely.
4. Any additional comments you would like your teacher or parents/guardians to know:
Friday, 13 January 2017
Wednesday, 11 January 2017
Kodu Pac-Man
1. Basically, I added some kodu for the cycle as same as original games. Cycle needs to keep moving to avoid them, and kodu needs to catch the cycle as fast as they can. I think the biggest difference is no extra lives for cycle.
2. I add green apples as heal packs. The reason why I added these things is the game will be complicated without healing cycle.
3. I had problems with moving kodu because I needed to add path for kodu. They are needed to following the path to catch cycle. However, I wanted kodu to follow cycle when they saw cycle. It was very complicated work for me.
4. I showed my friends to get an advice. They said the game should be easy, so I changed the difficulty of the game. Less following kodu might be helpful for players.
5. Actually, I wanted to satisfy the requirements for this game, so I want to fix some problems that distract the players. I think I need to add instruction and that would tell players the rules and goals.
Thursday, 5 January 2017
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